unreal.MassLODCollectorTrait

class unreal.MassLODCollectorTrait(outer: Object | None = None, name: Name | str = 'None')

Bases: MassEntityTraitBase

LODCollector

C++ Source:

  • Plugin: MassGameplay

  • Module: MassLOD

  • File: MassLODTrait.h

Editor Properties: (see get_editor_property/set_editor_property)

  • test_collector_processor (bool): [Read-Write] Whether we should verify that the LOD collector processor associated with this trait is enabled by default

  • valid_target_config (ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.