unreal.MassEntityHandle

class unreal.MassEntityHandle

Bases: StructBase

A handle to a Mass entity. An entity is used in conjunction with the FMassEntityManager for the current world and can contain lightweight fragments.

C++ Source:

  • Module: MassCore

  • File: EntityHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only]

  • serial_number (int32): [Read-Only]