unreal.MassEntityHandle¶
- class unreal.MassEntityHandle¶
Bases:
StructBaseA handle to a Mass entity. An entity is used in conjunction with the FMassEntityManager for the current world and can contain lightweight fragments.
C++ Source:
Module: MassCore
File: EntityHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
index(int32): [Read-Only]serial_number(int32): [Read-Only]