unreal.MassDebugVisualizationTrait¶
- class unreal.MassDebugVisualizationTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntityTraitBaseDebug Visualization
C++ Source:
Plugin: MassGameplay
Module: MassGameplayDebug
File: MassDebugVisualizationTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_shape(AgentDebugVisualization): [Read-Write]valid_target_config(ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.