unreal.MassCrowdMemberTrait¶
- class unreal.MassCrowdMemberTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntityTraitBaseTrait to mark an entity with the crowd tag and add required fragments to track current lane
C++ Source:
Plugin: MassCrowd
Module: MassCrowd
File: MassCrowdMemberTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
valid_target_config(ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.