unreal.MassCreatedBySpawnerTrait¶
- class unreal.MassCreatedBySpawnerTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntityTraitBaseMass Created by Spawner Trait
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassSpawnerInternalTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
valid_target_config(ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.