unreal.MassCreatedBySpawnerTrait

class unreal.MassCreatedBySpawnerTrait(outer: Object | None = None, name: Name | str = 'None')

Bases: MassEntityTraitBase

Mass Created by Spawner Trait

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassSpawnerInternalTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • valid_target_config (ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.