unreal.MapConstraintsBehaviorType¶
- class unreal.MapConstraintsBehaviorType¶
Bases:
EnumBaseMap Constraints Behavior Type
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: AnimNode_RigidBodyWithControl.h
- AUTHORED_SKELETON: MapConstraintsBehaviorType = Ellipsis¶
Apply any difference in the relative transform of the constraint’s parent and child bones between the authored and current skeleton to the constraint’s transform relative to the parent bone. This is normally the best option and should effectively keep the joint in the authored location relative to the parent bone.
- Type:
0
- DEFAULT_TRANSFORM: MapConstraintsBehaviorType = Ellipsis¶
Set constraints transform relative to the parent bone to match the child bone in the current skeleton.
- Type:
1
- NONE: MapConstraintsBehaviorType = Ellipsis¶
Nothing
- Type:
2