unreal.MVVMK2Node_MakeBrushFromSoftResource

class unreal.MVVMK2Node_MakeBrushFromSoftResource(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_LoadAsset

Utility async node to create a slate brush from a soft resource (Texture, Material, etc). Needed since we cannot nest conversion functions (Ex: LoadAsset->MakeBrushFromTexture).

C++ Source:

  • Plugin: ModelViewViewModel

  • Module: ModelViewViewModelBlueprint

  • File: MVVMK2Node_MakeBrushFromSoftResource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description