unreal.MVVMK2Node_MakeBrushFromSoftResource¶
- class unreal.MVVMK2Node_MakeBrushFromSoftResource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_LoadAssetUtility async node to create a slate brush from a soft resource (Texture, Material, etc). Needed since we cannot nest conversion functions (Ex: LoadAsset->MakeBrushFromTexture).
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMK2Node_MakeBrushFromSoftResource.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description