unreal.MVVMK2Node_AreSourcesValidForBinding¶
- class unreal.MVVMK2Node_AreSourcesValidForBinding(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2NodeMVVMK2Node Are Sources Valid for Binding
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModelBlueprint
File: MVVMK2Node_AreSourcesValidForBinding.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description