unreal.LiveLinkSoundDeviceBase¶
- class unreal.LiveLinkSoundDeviceBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkDeviceSupport for Sound Devices recorders (MixPre, 888, Scorpio)
C++ Source:
Plugin: LiveLinkSoundDevice
Module: LiveLinkSoundDevice
File: LiveLinkSoundDeviceBase.h
Editor Properties: (see get_editor_property/set_editor_property)
settings_class(type(Class)): [Read-Write] Settings class to use for Sound Devices
- can_set_hardware_id() bool¶
Returns whether it’s valid to call SetHardwareId() on this device at this time.
- Return type:
- get_connection_delegate() ConnectionDelegate¶
Get Connection Delegate
- Return type:
- get_connection_status() LiveLinkDeviceConnectionStatus¶
Get the current connection state.
- Return type:
- get_hardware_id() str¶
Retrieve hardware identifier (serial number, network endpoint, etc).
- Return type: