unreal.LandscapeWeightPatchTextureInfo¶
- class unreal.LandscapeWeightPatchTextureInfo(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectHelper class for ULandscapeTexturePatch that stores information for a given weight layer. Should not be used outside this class.
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTexturePatch.h
Editor Properties: (see get_editor_property/set_editor_property)
detail_panel_source_mode(LandscapeTexturePatchSourceMode): [Read-Write] How the weightmap of the patch is stored.edit_visibility_layer(bool): [Read-Write] Specifies if this patch affects the visibility layer.internal_data(LandscapeWeightTextureBackedRenderTarget): [Read-Only] Not directly settable via detail panel- for display/debugging purposes only.override_blend_mode(LandscapeTexturePatchBlendMode): [Read-Write] Determines how the patch is combined with the previous state of the landscape (overrides the patch component’s own blend node).override_blend_mode(bool): [Read-Write] Allows to override the patch component’s weightmap blend nodeoverride_weight_alpha_settings(bool): [Read-Write]source_mode(LandscapeTexturePatchSourceMode): [Read-Write]texture_asset(Texture): [Read-Write] Texture to use when source mode is set to texture asset.use_alpha_channel(bool): [Read-Write] deprecated: Use WeightPatchAlphaSettings.SetAlphaSourceMode() with ELandscapeTexturePatchAlphaSourceMode (use alpha mode None or SourceTextureChannel for legacy behavior).weight_patch_alpha_settings(LandscapeTexturePatchAlphaSettings): [Read-Write]weight_patch_texture_channel(LandscapeTexturePatchTextureChannel): [Read-Write] Color channel of the texture used for weight data. By default the weight texture’s red channel is used.weight_texture_uv_transform(LandscapeTexturePatchTextureTransform): [Read-Write]weightmap_layer_name(Name): [Read-Write] Name of the target layer to affect.