unreal.LandscapeGrassName¶
- class unreal.LandscapeGrassName¶
Bases:
StructBaseThis struct is a FName wrapper.It’s just a little trick to be able to customize the display of the grass name in such a way that it can work as a TMap’s key.
C++ Source:
Module: Landscape
File: LandscapeProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]