unreal.LandscapeGrassName

class unreal.LandscapeGrassName

Bases: StructBase

This struct is a FName wrapper.It’s just a little trick to be able to customize the display of the grass name in such a way that it can work as a TMap’s key.

C++ Source:

  • Module: Landscape

  • File: LandscapeProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]