unreal.K2Node_SwitchString¶
- class unreal.K2Node_SwitchString(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_SwitchK2Node Switch String
C++ Source:
Module: BlueprintGraph
File: K2Node_SwitchString.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionhas_default_pin(bool): [Read-Write] If true switch has a default pinis_case_sensitive(bool): [Read-Write]pin_names(Array[Name]): [Read-Write]