unreal.K2Node_SetForEach

class unreal.K2Node_SetForEach(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node

Custom blueprint node for iterating Sets in blueprints

C++ Source:

  • Module: BlueprintGraph

  • File: K2Node_SetForEach.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • value_name (str): [Read-Write] A user editable hook for the display name of the value pin