unreal.K2Node_ReadDataChannel¶
- class unreal.K2Node_ReadDataChannel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_DataChannelBaseK2Node Read Data Channel
C++ Source:
Plugin: Niagara
Module: NiagaraBlueprintNodes
File: K2Node_ReadDataChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description