unreal.K2Node_InputDebugKey¶
- class unreal.K2Node_InputDebugKey(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2NodeK2Node Input Debug Key
C++ Source:
Plugin: EnhancedInput
Module: InputBlueprintNodes
File: K2Node_InputDebugKey.h
Editor Properties: (see get_editor_property/set_editor_property)
alt(bool): [Read-Write] Does this binding require the alt key to be heldcommand(bool): [Read-Write] Does this binding require the windows key on PC or the control key on Mac to be heldcontrol(bool): [Read-Write] Does this binding require the control key on PC or the command key on Mac to be helderror_msg(str): [Read-Write] Error/Warning descriptionexecute_when_paused(bool): [Read-Write] Should the binding execute even when the game is pausedinput_key(Key): [Read-Only] The key that is bound to this debug event. Pressing this key while the game is running will trigger this node’s events.shift(bool): [Read-Write] Does this binding require the shift key to be held