unreal.K2Node_InputDebugKey

class unreal.K2Node_InputDebugKey(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node

K2Node Input Debug Key

C++ Source:

  • Plugin: EnhancedInput

  • Module: InputBlueprintNodes

  • File: K2Node_InputDebugKey.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alt (bool): [Read-Write] Does this binding require the alt key to be held

  • command (bool): [Read-Write] Does this binding require the windows key on PC or the control key on Mac to be held

  • control (bool): [Read-Write] Does this binding require the control key on PC or the command key on Mac to be held

  • error_msg (str): [Read-Write] Error/Warning description

  • execute_when_paused (bool): [Read-Write] Should the binding execute even when the game is paused

  • input_key (Key): [Read-Only] The key that is bound to this debug event. Pressing this key while the game is running will trigger this node’s events.

  • shift (bool): [Read-Write] Does this binding require the shift key to be held