unreal.K2Node_GetInputActionValue¶
- class unreal.K2Node_GetInputActionValue(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2NodeK2Node Get Input Action Value
C++ Source:
Plugin: EnhancedInput
Module: InputBlueprintNodes
File: K2Node_GetInputActionValue.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description