unreal.K2Node_EvaluateProxy2¶
- class unreal.K2Node_EvaluateProxy2(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2NodeUK2Node_EvaluateChooser2 New Implementation of EvaluateChooser with support for passing in/out multiple objects and structs
C++ Source:
Plugin: Chooser
Module: ProxyTableUncooked
File: EvaluateProxyNode.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionmode(EvaluateProxyMode): [Read-Write]proxy(ProxyAsset): [Read-Write]return_soft_object_reference(bool): [Read-Write]struct_output_mode(EvaluateProxyStructOutputMode): [Read-Write] This property exist for backwards compatibility with old content (where only single output struct was supported). New content should use “Default” setting to stay in sync with the regular output mode.