unreal.K2Node_EvaluateChooser2

class unreal.K2Node_EvaluateChooser2(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node

UK2Node_EvaluateChooser2 New Implementation of EvaluateChooser with support for passing in/out multiple objects and structs

C++ Source:

  • Plugin: Chooser

  • Module: ChooserUncooked

  • File: EvaluateChooserNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chooser (ChooserTable): [Read-Write]

  • error_msg (str): [Read-Write] Error/Warning description

  • mode (EvaluateChooserMode): [Read-Write]

  • return_soft_object_reference (bool): [Read-Write]

  • struct_output_mode (EvaluateChooserStructOutputMode): [Read-Write] This property exist for backwards compatibility with old content (where only single output struct was supported). New content should use “Default” setting to stay in sync with the regular output mode.