unreal.K2Node_CreateDelegate

class unreal.K2Node_CreateDelegate(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node

K2Node Create Delegate

C++ Source:

  • Module: BlueprintGraph

  • File: K2Node_CreateDelegate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

get_create_delegate_function() Name

Returns the selected function name on a Create Event node (the dropdown value). Returns NAME_None if no function is selected.

Return type:

Name

list_compatible_functions_for_delegate() Array[Name]

Lists functions compatible with the delegate signature of a Create Event node. Returns an empty array if the node’s delegate output pin is not yet connected.

Return type:

Array[Name]

set_create_delegate_function(function_name) None

Sets the selected function on a Create Event node (the dropdown value). Use ListCompatibleFunctionsForDelegate to find valid function names.

Parameters:

function_name (Name)