unreal.K2Node_ConvertAsset

class unreal.K2Node_ConvertAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node

This node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs

C++ Source:

  • Module: BlueprintGraph

  • File: K2Node_ConvertAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description