unreal.K2Node_ConvertAsset¶
- class unreal.K2Node_ConvertAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2NodeThis node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs
C++ Source:
Module: BlueprintGraph
File: K2Node_ConvertAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description