unreal.K2Node_CastPatchToType

class unreal.K2Node_CastPatchToType(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_EditablePinBase

k2Node that checks if a FixturePatch is of a given FixtureType, and if it succeed, lets you grab the function values from the patch

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXBlueprintGraph

  • File: K2Node_CastPatchToType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description