unreal.K2Node_CastPatchToType¶
- class unreal.K2Node_CastPatchToType(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_EditablePinBasek2Node that checks if a FixturePatch is of a given FixtureType, and if it succeed, lets you grab the function values from the patch
C++ Source:
Plugin: DMXEngine
Module: DMXBlueprintGraph
File: K2Node_CastPatchToType.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description