unreal.K2Node_BaseAttributeActionNode

class unreal.K2Node_BaseAttributeActionNode(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_CallFunction

Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions

C++ Source:

  • Module: AnimationBlueprintLibrary

  • File: K2_AnimationAttributeNodes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description