unreal.K2Node_AssignDelegate¶
- class unreal.K2Node_AssignDelegate(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_AddDelegateModeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. Acts simply as a UK2Node_AddDelegate with an attached custom- event node (spawned in PostPlacedNewNode).
C++ Source:
Module: BlueprintGraph
File: K2Node_AssignDelegate.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description