unreal.K2Node_AssignDelegate

class unreal.K2Node_AssignDelegate(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_AddDelegate

Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system. Acts simply as a UK2Node_AddDelegate with an attached custom- event node (spawned in PostPlacedNewNode).

C++ Source:

  • Module: BlueprintGraph

  • File: K2Node_AssignDelegate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description