unreal.JsonUtilitiesFakeStruct

class unreal.JsonUtilitiesFakeStruct

Bases: StructBase

TestStructDesc

C++ Source:

  • Plugin: EditorTests

  • Module: EditorTests

  • File: JsonUtilitiesTests.h

Editor Properties: (see get_editor_property/set_editor_property)

  • test_array (Array[float]): [Read-Write] TestArrayDesc

  • test_bool (bool): [Read-Write] TestBoolDesc

  • test_class (type(Class)): [Read-Write] TestClassDesc

  • test_edit_fixed_array (Array[float]): [Read-Write] TestEditFixedArrayDesc

  • test_edit_fixed_map (Map[str, float]): [Read-Write] TestEditFixedMapDesc

  • test_edit_fixed_set (Set[float]): [Read-Write] TestEditFixedSetDesc

  • test_enum (JsonUtilitiesFakeEnum): [Read-Write] TestEnumDesc

  • test_fixed_array (float): [Read-Write] TestFixedArrayDesc

  • test_float (float): [Read-Write] TestFloatDesc

  • test_int (int32): [Read-Write] TestIntDesc

  • test_map (Map[str, float]): [Read-Write] TestMapDesc

  • test_name (Name): [Read-Write] TestNameDesc

  • test_name_map (Map[Name, float]): [Read-Write] TestNameMapDesc

  • test_nested_struct (JsonUtilitiesFakeNestedStruct): [Read-Write] TestNestedStructDesc

  • test_object (Actor): [Read-Write] TestObjectDesc

  • test_set (Set[float]): [Read-Write] TestSetDesc

  • test_soft_class (Class): [Read-Write] TestSoftClassDesc

  • test_soft_object (Actor): [Read-Write] TestSoftObjectDesc

  • test_string (str): [Read-Write] TestStringDesc