unreal.InterchangeSkeletalMeshLodDataNode¶
- class unreal.InterchangeSkeletalMeshLodDataNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNodens UE
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeSkeletalMeshLodDataNode.h
- add_lod_mesh_data(lod_mesh_data) bool¶
Adds a MeshUid + Transform pair to the node.
- Parameters:
lod_mesh_data (InterchangeLODMeshData)
- Return type:
- get_custom_skeleton_uid() str or None¶
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_lod_mesh_data_array() Array[InterchangeLODMeshData]¶
Gets all MeshUid+Transform pairs.
- Returns:
out_lod_mesh_data_array (Array[InterchangeLODMeshData]):
- Return type:
- get_mesh_uids_count() int32¶
Return the number of mesh geometries this LOD will be made from.
- Return type:
int32