unreal.InterchangeOpenUSDChaosClothAssetPipeline¶
- class unreal.InterchangeOpenUSDChaosClothAssetPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBaseInterchange Open USDChaos Cloth Asset Pipeline
C++ Source:
Plugin: InterchangeOpenUSDChaosClothAsset
Module: InterchangeOpenUSDChaosClothAssetImport
File: InterchangeOpenUSDChaosClothAssetPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
display_color_material_replacement(SoftObjectPath): [Read-Write]pipeline_display_name(str): [Read-Write] The name of the pipeline that will be displayed in the import dialog.preview_surface_material_replacement(SoftObjectPath): [Read-Write]preview_surface_translucent_material_replacement(SoftObjectPath): [Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the momentpreview_surface_translucent_two_sided_material_replacement(SoftObjectPath): [Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the momentpreview_surface_two_sided_material_replacement(SoftObjectPath): [Read-Write]
- property display_color_material_replacement: SoftObjectPath¶
[Read-Write]
- Type:
- property pipeline_display_name: str¶
[Read-Write] The name of the pipeline that will be displayed in the import dialog.
- Type:
(str)
- property preview_surface_material_replacement: SoftObjectPath¶
[Read-Write]
- Type:
- property preview_surface_translucent_material_replacement: SoftObjectPath¶
[Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the moment
- Type:
- property preview_surface_translucent_two_sided_material_replacement: SoftObjectPath¶
[Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the moment
- Type:
- property preview_surface_two_sided_material_replacement: SoftObjectPath¶
[Read-Write]
- Type: