unreal.InterchangeOpenUSDChaosClothAssetPipeline

class unreal.InterchangeOpenUSDChaosClothAssetPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangePipelineBase

Interchange Open USDChaos Cloth Asset Pipeline

C++ Source:

  • Plugin: InterchangeOpenUSDChaosClothAsset

  • Module: InterchangeOpenUSDChaosClothAssetImport

  • File: InterchangeOpenUSDChaosClothAssetPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_color_material_replacement (SoftObjectPath): [Read-Write]

  • pipeline_display_name (str): [Read-Write] The name of the pipeline that will be displayed in the import dialog.

  • preview_surface_material_replacement (SoftObjectPath): [Read-Write]

  • preview_surface_translucent_material_replacement (SoftObjectPath): [Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the moment

  • preview_surface_translucent_two_sided_material_replacement (SoftObjectPath): [Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the moment

  • preview_surface_two_sided_material_replacement (SoftObjectPath): [Read-Write]

property display_color_material_replacement: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)

property pipeline_display_name: str

[Read-Write] The name of the pipeline that will be displayed in the import dialog.

Type:

(str)

property preview_surface_material_replacement: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)

property preview_surface_translucent_material_replacement: SoftObjectPath

[Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the moment

Type:

(SoftObjectPath)

property preview_surface_translucent_two_sided_material_replacement: SoftObjectPath

[Read-Write] Note that by default we’re not using translucent materials here as they don’t work well for cloth at the moment

Type:

(SoftObjectPath)

property preview_surface_two_sided_material_replacement: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)