unreal.InterchangeMeshInstance¶
- class unreal.InterchangeMeshInstance¶
Bases:
StructBaseA mesh instance is a description of a translated scene node that points to a translated mesh asset. A mesh instance that points to a mesh node will have only LOD 0 and will point to one scene mesh node.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangePipelineMeshesUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
has_morph_targets(bool): [Read-Write]has_transform_animation_track(bool): [Read-Write]instancing_node(InterchangeBaseNode): [Read-Write] It is the node that is instantiating a Mesh, for which the FInterchangeMeshInstance ‘instance’ is created. Instancing node can be:UInterchangeSceneNode
UInterchangeGeometryCacheNode
UInterchangeInstancedStaticMeshComponentNode
is_geometry_cache(bool): [Read-Write]is_visible(bool): [Read-Write]reference_morph_target(bool): [Read-Write]reference_skinned_mesh(bool): [Read-Write]referencing_mesh_geometry_uids(Array[str]): [Read-Write] All mesh geometry referenced by this MeshInstance.