unreal.InterchangeMeshGeometry

class unreal.InterchangeMeshGeometry

Bases: StructBase

A mesh geometry is a description of a translated mesh asset node that defines a geometry.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangePipelineMeshesUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attached_socket_uids (Array[str]): [Read-Write] A list of all scene nodes that represent sockets attached to this mesh.

  • base_node (InterchangeBaseNode): [Read-Write] The UInterchangeMeshNode or UInterchangeMeshLODContainerNode pointer represented by this structure.

  • has_transform_animation_track (bool): [Read-Write] Indicates that at least 1 of the Instancing Node Uids has a transform animation.

  • is_referenced_by_skeleton (bool): [Read-Write] Indicates that at least 1 of the Instancing Node Uids is a Joint (aka part of a skeleton) or not.

  • uids_of_instancing_nodes (Array[str]): [Read-Write] All instancing Node Uids.