unreal.InterchangeMeshGeometry¶
- class unreal.InterchangeMeshGeometry¶
Bases:
StructBaseA mesh geometry is a description of a translated mesh asset node that defines a geometry.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangePipelineMeshesUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
attached_socket_uids(Array[str]): [Read-Write] A list of all scene nodes that represent sockets attached to this mesh.base_node(InterchangeBaseNode): [Read-Write] The UInterchangeMeshNode or UInterchangeMeshLODContainerNode pointer represented by this structure.has_transform_animation_track(bool): [Read-Write] Indicates that at least 1 of the Instancing Node Uids has a transform animation.is_referenced_by_skeleton(bool): [Read-Write] Indicates that at least 1 of the Instancing Node Uids is a Joint (aka part of a skeleton) or not.uids_of_instancing_nodes(Array[str]): [Read-Write] All instancing Node Uids.