unreal.InterchangeMeshBundleNode¶
- class unreal.InterchangeMeshBundleNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseNodeThis node represents a collection of UInterchangeMeshNode UIDs, each associated with N transforms.
This is used in the context of collapsing, where the transforms represent collapsed instances of the corresponding mesh nodes. The whole MeshBundle may be converted into a single static mesh or a single skeletal mesh. In both cases, the transforms are relative to the “collapsing root”.
When the bundle has a valid SkeletonDependencyUid, it represents a group of skinned meshes that should be combined into a single skeletal mesh asset.
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeMeshBundleNode.h
- get_custom_skeleton_dependency_uid() str or None¶
Get the skeleton dependency UID for this bundle. Returns false if not set.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_mesh_node_transforms(mesh_node_uid) Array[Transform] or None¶
Get Mesh Node Transforms
- get_mesh_node_uids() Array[str] or None¶
Get Mesh Node Uids