unreal.InterchangeMaterialXPipeline¶
- class unreal.InterchangeMaterialXPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBaseInterchange Material XPipeline
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeMaterialXPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
recompute_normals(bool): [Read-Write] Derive the normals from height for displacement shaders, this option is best suited with procedural normals (for example shader graphs created specifically for offline-renderers). Otherwise this option should be disabled if there’s already a normal map plugged to the normal input of the surfaceshader.volumetric_material(bool): [Read-Write] If true, handle Volume Distribution Functions as volumetric materials, i.e an internal Substrate Volumetric FOG-Cloud BSDF is created, otherwise a simple volume Slab BSDF is used.