unreal.InterchangeLODMeshData¶
- class unreal.InterchangeLODMeshData(mesh_uid: str = '', scene_node_name: str = '', transform: Transform = Ellipsis, geometric_transform: Transform = Ellipsis)¶
Bases:
StructBaseThis helper struct is placed here, so that we can implement support for it in AttributeStorage.h
C++ Source:
Module: InterchangeCore
File: InterchangeLODMeshData.h
Editor Properties: (see get_editor_property/set_editor_property)
geometric_transform(Transform): [Read-Write] Specifically and only used for re-skinning meshes to T0. GeometricTransform is already part of the Transform, however we need the separated out GeometricTransform for re-skinning to T0 calculations.mesh_uid(str): [Read-Write]scene_node_name(str): [Read-Write] Used for Rigid to RiggedMesh conversions to identify the bone targeting given Mesh.transform(Transform): [Read-Write]
- property geometric_transform: Transform¶
[Read-Write] Specifically and only used for re-skinning meshes to T0. GeometricTransform is already part of the Transform, however we need the separated out GeometricTransform for re-skinning to T0 calculations.
- Type: