unreal.InterchangeLODMeshData

class unreal.InterchangeLODMeshData(mesh_uid: str = '', scene_node_name: str = '', transform: Transform = Ellipsis, geometric_transform: Transform = Ellipsis)

Bases: StructBase

This helper struct is placed here, so that we can implement support for it in AttributeStorage.h

C++ Source:

  • Module: InterchangeCore

  • File: InterchangeLODMeshData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • geometric_transform (Transform): [Read-Write] Specifically and only used for re-skinning meshes to T0. GeometricTransform is already part of the Transform, however we need the separated out GeometricTransform for re-skinning to T0 calculations.

  • mesh_uid (str): [Read-Write]

  • scene_node_name (str): [Read-Write] Used for Rigid to RiggedMesh conversions to identify the bone targeting given Mesh.

  • transform (Transform): [Read-Write]

property geometric_transform: Transform

[Read-Write] Specifically and only used for re-skinning meshes to T0. GeometricTransform is already part of the Transform, however we need the separated out GeometricTransform for re-skinning to T0 calculations.

Type:

(Transform)

property mesh_uid: str

[Read-Write]

Type:

(str)

property scene_node_name: str

[Read-Write] Used for Rigid to RiggedMesh conversions to identify the bone targeting given Mesh.

Type:

(str)

property transform: Transform

[Read-Write]

Type:

(Transform)