unreal.InterchangeInstancedFoliageTypeFactoryNode

class unreal.InterchangeInstancedFoliageTypeFactoryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeFactoryBaseNode

Interchange Instanced Foliage Type Factory Node

C++ Source:

  • Plugin: Fab

  • Module: Fab

  • File: InterchangeInstancedFoliageTypeFactoryNode.h

get_custom_affect_distance_field_lighting() bool or None

Get Custom Affect Distance Field Lighting

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_align_to_normal() bool or None

Get Custom Align to Normal

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_random_pitch_angle() float or None

Get Custom Random Pitch Angle

Returns:

attribute_value (float):

Return type:

float or None

get_custom_random_yaw() bool or None

Get Custom Random Yaw

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_scale_x() Vector2f or None

Get Custom Scale X

Returns:

attribute_value (Vector2f):

Return type:

Vector2f or None

get_custom_scale_y() Vector2f or None

Get Custom Scale Y

Returns:

attribute_value (Vector2f):

Return type:

Vector2f or None

get_custom_scale_z() Vector2f or None

Get Custom Scale Z

Returns:

attribute_value (Vector2f):

Return type:

Vector2f or None

get_custom_scaling() FoliageScaling or None

Get Custom Scaling

Returns:

attribute_value (FoliageScaling):

Return type:

FoliageScaling or None

get_custom_static_mesh() str or None

Get Custom Static Mesh

Returns:

attribute_value (str):

Return type:

str or None

get_custom_world_position_offset_disable_distance() int32 or None

Get Custom World Position Offset Disable Distance

Returns:

attribute_value (int32):

Return type:

int32 or None

set_custom_affect_distance_field_lighting(attribute_value, add_apply_delegate=True) bool

Set Custom Affect Distance Field Lighting

Parameters:
  • attribute_value (bool)

  • add_apply_delegate (bool)

Return type:

bool

set_custom_align_to_normal(attribute_value, add_apply_delegate=True) bool

Set Custom Align to Normal

Parameters:
  • attribute_value (bool)

  • add_apply_delegate (bool)

Return type:

bool

set_custom_random_pitch_angle(attribute_value, add_apply_delegate=True) bool

Set Custom Random Pitch Angle

Parameters:
  • attribute_value (float)

  • add_apply_delegate (bool)

Return type:

bool

set_custom_random_yaw(attribute_value, add_apply_delegate=True) bool

Set Custom Random Yaw

Parameters:
  • attribute_value (bool)

  • add_apply_delegate (bool)

Return type:

bool

set_custom_scale_x(attribute_value) bool

Set Custom Scale X

Parameters:

attribute_value (Vector2f)

Return type:

bool

set_custom_scale_y(attribute_value) bool

Set Custom Scale Y

Parameters:

attribute_value (Vector2f)

Return type:

bool

set_custom_scale_z(attribute_value) bool

Set Custom Scale Z

Parameters:

attribute_value (Vector2f)

Return type:

bool

set_custom_scaling(attribute_value, add_apply_delegate=True) bool

Set Custom Scaling

Parameters:
Return type:

bool

set_custom_static_mesh(attribute_value) bool

Set Custom Static Mesh

Parameters:

attribute_value (str)

Return type:

bool

set_custom_world_position_offset_disable_distance(attribute_value, add_apply_delegate=True) bool

Set Custom World Position Offset Disable Distance

Parameters:
  • attribute_value (int32)

  • add_apply_delegate (bool)

Return type:

bool