unreal.InterchangeInstancedFoliageTypeFactoryNode¶
- class unreal.InterchangeInstancedFoliageTypeFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNodeInterchange Instanced Foliage Type Factory Node
C++ Source:
Plugin: Fab
Module: Fab
File: InterchangeInstancedFoliageTypeFactoryNode.h
- get_custom_affect_distance_field_lighting() bool or None¶
Get Custom Affect Distance Field Lighting
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_align_to_normal() bool or None¶
Get Custom Align to Normal
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_random_pitch_angle() float or None¶
Get Custom Random Pitch Angle
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_random_yaw() bool or None¶
Get Custom Random Yaw
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_scale_x() Vector2f or None¶
Get Custom Scale X
- Returns:
attribute_value (Vector2f):
- Return type:
Vector2f or None
- get_custom_scale_y() Vector2f or None¶
Get Custom Scale Y
- Returns:
attribute_value (Vector2f):
- Return type:
Vector2f or None
- get_custom_scale_z() Vector2f or None¶
Get Custom Scale Z
- Returns:
attribute_value (Vector2f):
- Return type:
Vector2f or None
- get_custom_scaling() FoliageScaling or None¶
Get Custom Scaling
- Returns:
attribute_value (FoliageScaling):
- Return type:
FoliageScaling or None
- get_custom_static_mesh() str or None¶
Get Custom Static Mesh
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_world_position_offset_disable_distance() int32 or None¶
Get Custom World Position Offset Disable Distance
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- set_custom_affect_distance_field_lighting(attribute_value, add_apply_delegate=True) bool¶
Set Custom Affect Distance Field Lighting
- set_custom_align_to_normal(attribute_value, add_apply_delegate=True) bool¶
Set Custom Align to Normal
- set_custom_random_pitch_angle(attribute_value, add_apply_delegate=True) bool¶
Set Custom Random Pitch Angle
- set_custom_scaling(attribute_value, add_apply_delegate=True) bool¶
Set Custom Scaling
- Parameters:
attribute_value (FoliageScaling)
add_apply_delegate (bool)
- Return type: