unreal.InterchangeFbxTranslatorSettings¶
- class unreal.InterchangeFbxTranslatorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeTranslatorSettingsInterchange Fbx Translator Settings
C++ Source:
Plugin: Interchange
Module: InterchangeImport
File: InterchangeFbxTranslator.h
Editor Properties: (see get_editor_property/set_editor_property)
consider_cluster_before_pose_for_mesh_bind_pose(bool): [Read-Write] Whether to first consider Fbx Clusters instead of FbxPoses for Bind Pose Calculations.convert_scene(bool): [Read-Write] Whether to convert FBX scene axis system to Unreal axis system.convert_scene_unit(bool): [Read-Write] Whether to convert the scene from FBX unit to UE unit (centimeter).coordinate_system_policy(InterchangeCoordinateSystemPolicy): [Read-Write] Select strategy to map FBX coordinates system to UE coordinates systemdisplay_ufbx_parser(bool): [Read-Only] Use to enable or not the UEFN UIforce_front_x_axis(bool): [Read-Write] Whether to force the front axis to be align with X instead of -Y default.keep_fbx_namespace(bool): [Read-Write] Whether to keep the name space from FBX name.use_ufbx_parser(bool): [Read-Write] If enabled, the ufbx SDK is used instead of the FBX SDK.using_luf_coordinate_system(bool): [Read-Only] Use to enable or not the UEFN UI