unreal.InstancedProjectionModifierInstance

class unreal.InstancedProjectionModifierInstance

Bases: StructBase

Data needed for an instance of the mesh projection modifier.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionInstancedProjectionModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh (DynamicMesh): [Read-Only]

  • mesh_to_world (Transform): [Read-Only]

  • projection_space_bounds (Box): [Read-Only]

  • projection_to_world (Transform): [Read-Only] Determines the direction in which projection is done. The projection is done to a point

    raycasted in the negative Z direction of this transform, and only vertices inside ProjectionSpaceBounds (which is given in the projection space) are modified.