unreal.InstancedProjectionModifierInstance¶
- class unreal.InstancedProjectionModifierInstance¶
Bases:
StructBaseData needed for an instance of the mesh projection modifier.
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionInstancedProjectionModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh(DynamicMesh): [Read-Only]mesh_to_world(Transform): [Read-Only]projection_space_bounds(Box): [Read-Only]projection_to_world(Transform): [Read-Only] Determines the direction in which projection is done. The projection is done to a pointraycasted in the negative Z direction of this transform, and only vertices inside ProjectionSpaceBounds (which is given in the projection space) are modified.