unreal.IKRetargetWeaponGoalsOpController¶
- class unreal.IKRetargetWeaponGoalsOpController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
IKRetargetOpControllerBaseThe blueprint/python API for editing a Weapon Goals Op
C++ Source:
Plugin: IKRig
Module: IKRig
File: WeaponGoalsOp.h
- get_settings() IKRetargetWeaponGoalsOpSettings¶
Get the current op settings as a struct.
- Returns:
FIKRetargetWeaponGoalsOpSettings struct with the current settings used by the op.
- Return type:
- set_settings(settings) None¶
Set the op settings. Input is a custom struct type for this op.
- Parameters:
settings (IKRetargetWeaponGoalsOpSettings) – a FIKRetargetWeaponGoalsOpSettings struct containing all the settings to apply to this op