unreal.IKRetargetRunIKRigOpSettings¶
- class unreal.IKRetargetRunIKRigOpSettings(enabled: bool = False, lod_threshold: int = 0, chains: None = [], ik_rig_asset: IKRigDefinition = Ellipsis)¶
Bases:
IKRetargetOpSettingsBaseSolve IK Goal Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: RunIKRigOp.h
Editor Properties: (see get_editor_property/set_editor_property)
chains(Array[IKRetargetRunIKRigChainSettings]): [Read-Write]draw_goal_bone_locations(bool): [Read-Write] Draw locations of the source bone (pre-solve)draw_goals(bool): [Read-Write] Draw IK goal locations.enabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.goal_draw_size(double): [Read-Write] Adjust size of goal debug drawing in viewportgoal_draw_thickness(double): [Read-Write] Adjust thickness of goal debug drawing in viewportik_rig_asset(IKRigDefinition): [Read-Write] The IK Rig asset to run when this op is executed.lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.
- property ik_rig_asset: IKRigDefinition¶
[Read-Write] The IK Rig asset to run when this op is executed.
- Type: