unreal.IKRetargetRunIKRigOpSettings

class unreal.IKRetargetRunIKRigOpSettings(enabled: bool = False, lod_threshold: int = 0, chains: None = [], ik_rig_asset: IKRigDefinition = Ellipsis)

Bases: IKRetargetOpSettingsBase

Solve IK Goal Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: RunIKRigOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chains (Array[IKRetargetRunIKRigChainSettings]): [Read-Write]

  • draw_goal_bone_locations (bool): [Read-Write] Draw locations of the source bone (pre-solve)

  • draw_goals (bool): [Read-Write] Draw IK goal locations.

  • enabled (bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.

  • goal_draw_size (double): [Read-Write] Adjust size of goal debug drawing in viewport

  • goal_draw_thickness (double): [Read-Write] Adjust thickness of goal debug drawing in viewport

  • ik_rig_asset (IKRigDefinition): [Read-Write] The IK Rig asset to run when this op is executed.

  • lod_threshold (int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.

property chains: None

[Read-Write]

Type:

(Array[IKRetargetRunIKRigChainSettings])

property ik_rig_asset: IKRigDefinition

[Read-Write] The IK Rig asset to run when this op is executed.

Type:

(IKRigDefinition)