unreal.IKRetargetRigMapperOpSettings¶
- class unreal.IKRetargetRigMapperOpSettings(enabled: bool = False, lod_threshold: int = 0, copy_all_source_curves: bool = False, definition: RigMapperDefinition = Ellipsis, override_from_user_data_definitions: bool = False)¶
Bases:
IKRetargetRigMapperOpSettingsBaseSingle Definition RigMapper Settings
C++ Source:
Plugin: RigMapperOp
Module: RigMapperOp
File: RigMapperOp.h
Editor Properties: (see get_editor_property/set_editor_property)
copy_all_source_curves(bool): [Read-Write] Whether to copy all curves over to the target animation instance NOTE: This setting also applies when exporting retargeted animations. True: all source curves are copied to the target animation instance/asset False: only remapped curves are copied on the target animation instance/asset In general, we should set this to true if the source and target rig are the same, and the RigMapper covers only a subset of the controls, but false otherwise.definition(RigMapperDefinition): [Read-Write] User defined RigMapper definitiondefinitions(Array[RigMapperDefinition]): [Read-Write] TODO: Remove in UE 5.8 deprecated: Use Definition insteadenabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.override_from_user_data_definitions(bool): [Read-Write] Whether should RigMapper definition be overridden with the array of definitions from target skeletal mesh UserData NOTE: Should not be used if there are multiple single RigMapper ops in the sequence
- property definition: RigMapperDefinition¶
[Read-Write] User defined RigMapper definition
- Type: