unreal.IKRetargetPreviewPropOpSettings¶
- class unreal.IKRetargetPreviewPropOpSettings(enabled: bool = False, lod_threshold: int = 0, attach_mapping: None = {}, preview_props: None = [], debug_material: MaterialInterface = Ellipsis, show_source_props: bool = False)¶
Bases:
IKRetargetOpSettingsBasePreview Prop Settings
C++ Source:
Plugin: RelativeIKOp
Module: PreviewPropOp
File: PreviewPropOp.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_mapping(Map[Name, Name]): [Read-Write] Attach bone source -> target name mappingdebug_material(MaterialInterface): [Read-Write] Debug Material for displaying props (must work w/ dynamic mesh, e.g. physics materials)enabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.preview_props(Array[PreviewPropsData]): [Read-Write] Prop info to preview when debug drawing enabledshow_source_props(bool): [Read-Write] Prop info to preview when debug drawing enabled
- property debug_material: MaterialInterface¶
[Read-Write] Debug Material for displaying props (must work w/ dynamic mesh, e.g. physics materials)
- Type: