unreal.IKRetargetOffsetGoalsChainSettings¶
- class unreal.IKRetargetOffsetGoalsChainSettings(target_chain_name: Name = 'None', alpha: float = 0.0, global_translation_offset: Vector = Ellipsis, local_translation_offset: Vector = Ellipsis, global_rotation_offset: Rotator = Ellipsis, local_rotation_offset: Rotator = Ellipsis)¶
Bases:
StructBaseIKRetarget Offset Goals Chain Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: OffsetGoalsOp.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(double): [Read-Write] Range 0 to 1. Default 0. Blend the offsets on this chain on/off.global_rotation_offset(Rotator): [Read-Write] Default 0,0,0. Apply a global-space offset to the IK goal rotation.global_translation_offset(Vector): [Read-Write] Default 0,0,0. Apply a global-space offset to the IK goal position.local_rotation_offset(Rotator): [Read-Write] Default 0,0,0. Apply a local-space offset to the IK goal rotation.local_translation_offset(Vector): [Read-Write] Default 0,0,0. Apply a local-space offset to the IK goal position.target_chain_name(Name): [Read-Write] The name of the TARGET chain for these settings.
- property alpha: float¶
[Read-Write] Range 0 to 1. Default 0. Blend the offsets on this chain on/off.
- Type:
(double)
- property global_rotation_offset: Rotator¶
[Read-Write] Default 0,0,0. Apply a global-space offset to the IK goal rotation.
- Type:
(Rotator)
- property global_translation_offset: Vector¶
[Read-Write] Default 0,0,0. Apply a global-space offset to the IK goal position.
- Type:
(Vector)
- property local_rotation_offset: Rotator¶
[Read-Write] Default 0,0,0. Apply a local-space offset to the IK goal rotation.
- Type:
(Rotator)