unreal.IKRetargetBlendToSourceOpSettings¶
- class unreal.IKRetargetBlendToSourceOpSettings(enabled: bool = False, lod_threshold: int = 0, chains: None = [], alpha: float = 0.0)¶
Bases:
IKRetargetOpSettingsBaseBlend to Source Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: BlendToSourceOp.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(double): [Read-Write] Range 0 to 1. Default 1. Blends IK goal transform from retargeted transform (0) to source bone transform (1). At 0 the goal is placed at the input location and rotation. At 1 the goal is placed at the location and rotation of the source chain’s end bone.chains(Array[IKRetargetBlendToSourceChainSettings]): [Read-Write]debug_draw_size(double): [Read-Write] Adjust size of goal debug drawing in viewportenabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.
- property alpha: float¶
[Read-Write] Range 0 to 1. Default 1. Blends IK goal transform from retargeted transform (0) to source bone transform (1). At 0 the goal is placed at the input location and rotation. At 1 the goal is placed at the location and rotation of the source chain’s end bone.
- Type:
(double)