unreal.IKRetargetBlendToSourceController¶
- class unreal.IKRetargetBlendToSourceController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
IKRetargetOpControllerBaseThe blueprint/python API for editing a Blend to Source Op
C++ Source:
Plugin: IKRig
Module: IKRig
File: BlendToSourceOp.h
- get_settings() IKRetargetBlendToSourceOpSettings¶
Get the current op settings as a struct.
- Returns:
FIKBlendToSourceChainSettings struct with the current settings used by the op.
- Return type:
- set_settings(settings) None¶
Set the op settings. Input is a custom struct type for this op.
- Parameters:
settings (IKRetargetBlendToSourceOpSettings) – a FIKBlendToSourceChainSettings struct containing all the settings to apply to this op