unreal.IKRetargetBlendToSourceController

class unreal.IKRetargetBlendToSourceController(outer: Object | None = None, name: Name | str = 'None')

Bases: IKRetargetOpControllerBase

The blueprint/python API for editing a Blend to Source Op

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: BlendToSourceOp.h

get_settings() IKRetargetBlendToSourceOpSettings

Get the current op settings as a struct.

Returns:

FIKBlendToSourceChainSettings struct with the current settings used by the op.

Return type:

IKRetargetBlendToSourceOpSettings

set_settings(settings) None

Set the op settings. Input is a custom struct type for this op.

Parameters:

settings (IKRetargetBlendToSourceOpSettings) – a FIKBlendToSourceChainSettings struct containing all the settings to apply to this op