unreal.IKRetargetAlignPoleVectorOpSettings

class unreal.IKRetargetAlignPoleVectorOpSettings(enabled: bool = False, lod_threshold: int = 0, ik_rig_asset: IKRigDefinition = Ellipsis, chains_to_align: None = [], alpha: float = 0.0)

Bases: IKRetargetOpSettingsBase

Pole Vector Alignment Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: AlignPoleVectorOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (double): [Read-Write] Range 0 to 1. Default 1. Blends the effect of the entire op.

  • chains_to_align (Array[RetargetPoleVectorSettings]): [Read-Write]

  • enabled (bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.

  • ik_rig_asset (IKRigDefinition): [Read-Write] The target IK Rig asset that contains the bones chains to retarget in this op.

  • lod_threshold (int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.

property alpha: float

[Read-Write] Range 0 to 1. Default 1. Blends the effect of the entire op.

Type:

(double)

property chains_to_align: None

[Read-Write]

Type:

(Array[RetargetPoleVectorSettings])

property ik_rig_asset: IKRigDefinition

[Read-Write] The target IK Rig asset that contains the bones chains to retarget in this op.

Type:

(IKRigDefinition)