unreal.IKRetargetAlignPoleVectorOpSettings¶
- class unreal.IKRetargetAlignPoleVectorOpSettings(enabled: bool = False, lod_threshold: int = 0, ik_rig_asset: IKRigDefinition = Ellipsis, chains_to_align: None = [], alpha: float = 0.0)¶
Bases:
IKRetargetOpSettingsBasePole Vector Alignment Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: AlignPoleVectorOp.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(double): [Read-Write] Range 0 to 1. Default 1. Blends the effect of the entire op.chains_to_align(Array[RetargetPoleVectorSettings]): [Read-Write]enabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.ik_rig_asset(IKRigDefinition): [Read-Write] The target IK Rig asset that contains the bones chains to retarget in this op.lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.
- property alpha: float¶
[Read-Write] Range 0 to 1. Default 1. Blends the effect of the entire op.
- Type:
(double)
- property ik_rig_asset: IKRigDefinition¶
[Read-Write] The target IK Rig asset that contains the bones chains to retarget in this op.
- Type: