unreal.IKRetargetAdditivePoseOpSettings

class unreal.IKRetargetAdditivePoseOpSettings(enabled: bool = False, lod_threshold: int = 0, pose_to_apply: Name = 'None', alpha: float = 0.0)

Bases: IKRetargetOpSettingsBase

Additive Pose Op Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: AdditivePoseOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] blend the amount of the pose to apply

  • enabled (bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.

  • lod_threshold (int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.

  • pose_to_apply (Name): [Read-Write] a retarget pose that is applied additively to the output pose of the target skeleton

property alpha: float

[Read-Write] blend the amount of the pose to apply

Type:

(float)

property pose_to_apply: Name

[Read-Write] a retarget pose that is applied additively to the output pose of the target skeleton

Type:

(Name)