unreal.IKRetargetAdditivePoseOpSettings¶
- class unreal.IKRetargetAdditivePoseOpSettings(enabled: bool = False, lod_threshold: int = 0, pose_to_apply: Name = 'None', alpha: float = 0.0)¶
Bases:
IKRetargetOpSettingsBaseAdditive Pose Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: AdditivePoseOp.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] blend the amount of the pose to applyenabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.pose_to_apply(Name): [Read-Write] a retarget pose that is applied additively to the output pose of the target skeleton