unreal.HardwareVisibilityTagsChangedDynamicEvent¶
- class unreal.HardwareVisibilityTagsChangedDynamicEvent(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseHardware Visibility Tags Changed Dynamic Event Delegate Signature
- Parameters:
tag_subsystem (CommonUIVisibilitySubsystem)
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUIVisibilitySubsystem.h