unreal.HairCardTextureClusterData¶
- class unreal.HairCardTextureClusterData(clusters_label: None = [], clusters_center_id: None = [], cards_flipped: None = [])¶
Bases:
StructBaseOutput of ClusterTextures / input to all cross-group stages. Per-settings-group; saved and loaded by SaveClusterData / LoadClusterData.
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cards_flipped(Array[bool]): [Read-Write] (N_cards,) flip flag per cardclusters_center_id(Array[int32]): [Read-Write] (N_clusters,) center card index per clusterclusters_label(Array[int32]): [Read-Write] (N_cards,) cluster index per card