unreal.HairCardTextureClusterData

class unreal.HairCardTextureClusterData(clusters_label: None = [], clusters_center_id: None = [], cards_flipped: None = [])

Bases: StructBase

Output of ClusterTextures / input to all cross-group stages. Per-settings-group; saved and loaded by SaveClusterData / LoadClusterData.

C++ Source:

  • Plugin: HairCardGenerator

  • Module: HairCardGeneratorEditor

  • File: HairCardGenTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cards_flipped (Array[bool]): [Read-Write] (N_cards,) flip flag per card

  • clusters_center_id (Array[int32]): [Read-Write] (N_clusters,) center card index per cluster

  • clusters_label (Array[int32]): [Read-Write] (N_cards,) cluster index per card

property cards_flipped: None

[Read-Write] (N_cards,) flip flag per card

Type:

(Array[bool])

property clusters_center_id: None

[Read-Write] (N_clusters,) center card index per cluster

Type:

(Array[int32])

property clusters_label: None

[Read-Write] (N_cards,) cluster index per card

Type:

(Array[int32])