unreal.GroomPinData¶
- class unreal.GroomPinData¶
Bases:
StructBaseUsed as ExtensionData to represent a Groom Asset in a Customizable Object graph
C++ Source:
Plugin: HairStrandsMutable
Module: HairStrandsMutable
File: HairStrandsMutableExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
attachment_name(str): [Read-Write] See UGroomComponent::AttachmentName.binding_asset(GroomBindingAsset): [Read-Write] See UGroomComponent::BindingAsset.component_name(Name): [Read-Write] Name of the mesh component this groom will be attached togroom_asset(GroomAsset): [Read-Write] The groom asset to use. See UGroomComponent::GroomAsset.groom_cache(GroomCache): [Read-Write] See UGroomComponent::GroomCache.groom_component_name(Name): [Read-Write] Name of the created groom componentoverride_materials(Array[MaterialInterface]): [Read-Write] See UMeshComponent::OverrideMaterials.physics_asset(PhysicsAsset): [Read-Write] See UGroomComponent::PhysicsAsset.