unreal.GroomPinData

class unreal.GroomPinData

Bases: StructBase

Used as ExtensionData to represent a Groom Asset in a Customizable Object graph

C++ Source:

  • Plugin: HairStrandsMutable

  • Module: HairStrandsMutable

  • File: HairStrandsMutableExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attachment_name (str): [Read-Write] See UGroomComponent::AttachmentName.

  • binding_asset (GroomBindingAsset): [Read-Write] See UGroomComponent::BindingAsset.

  • component_name (Name): [Read-Write] Name of the mesh component this groom will be attached to

  • groom_asset (GroomAsset): [Read-Write] The groom asset to use. See UGroomComponent::GroomAsset.

  • groom_cache (GroomCache): [Read-Write] See UGroomComponent::GroomCache.

  • groom_component_name (Name): [Read-Write] Name of the created groom component

  • override_materials (Array[MaterialInterface]): [Read-Write] See UMeshComponent::OverrideMaterials.

  • physics_asset (PhysicsAsset): [Read-Write] See UGroomComponent::PhysicsAsset.